60 FPS

30 FPS

24 FPS

EXEC SLICE 0: INPUT MANAGEMENT

EXEC SLICE 1: DEBUG DISPLAY

EXEC SLICE 2: GAME OBJECTS UPDATE

EXEC SLICE 3: COLLISION DETECTION

EXEC SLICE 4: RENDERING

FPS

PEAK FPS

LOW FPS

GAMEPAD 1

CONNECTED

IS MAPPED

LEFT HORIZ

LEFT VERT

RIGHT HORIZ

RIGHT VERT

LEFT TRIGGER

RIGHT TRIGGER

LEFT BUMPER

RIGHT BUMPER

D-PAD UP

D-PAD DOWN

D-PAD LEFT

D-PAD RIGHT

START

BACK

A BUTTON

B BUTTON

X BUTTON

Y BUTTON

LEFT STICK

RIGHT STICK

TOTAL FRAMES

FPS AVG

TOTAL UPTIME

GAMEPAD 2

CONNECTED

IS MAPPED

LEFT HORIZ

LEFT VERT

RIGHT HORIZ

RIGHT VERT

LEFT TRIGGER

RIGHT TRIGGER

LEFT BUMPER

RIGHT BUMPER

D-PAD UP

D-PAD DOWN

D-PAD LEFT

D-PAD RIGHT

START

BACK

A BUTTON

B BUTTON

X BUTTON

Y BUTTON

LEFT STICK

RIGHT STICK

60 FPS | 16.6667ms

30 FPS | 33.3334ms

24 FPS | 41.6667ms

TIME LAST FRAME

AVG FRAME TIME

FRAME EXEC TIME

FRAME EXEC AVG

EXEC SLICE 0

EXEC SLICE 1

EXEC SLICE 2

EXEC SLICE 3

EXEC SLICE 4

THREADING INFO

THREADS ENABLED

GAME OBJ UPDATE

COLLISION DETECT

INPUT PROCESSING

THREAD CALLBACK

MOUSE INPUT

MOUSE ON GAME

MOUSE X

MOUSE Y

LAST MOUSE X

LAST MOUSE Y

RAW MOUSE X

RAW MOUSE Y

MOUSE LEFT

MOUSE MIDDLE

MOUSE RIGHT

WHEEL EVENT

WHEEL TOTAL

KEYBOARD INPUT

W / UP

S / DOWN

A / LEFT

D / RIGHT

SPACE

GRAPHICS INFORMATION

VENDOR

VERSION

RENDERER

SHADING LANG

DRAW CALLS

VERTICES

FACES

PARTICLES

NUM TEXTURES

NUM SHADERS