60 FPS
30 FPS
24 FPS
EXEC SLICE 0: INPUT MANAGEMENT
EXEC SLICE 1: DEBUG DISPLAY
EXEC SLICE 2: GAME OBJECTS UPDATE
EXEC SLICE 3: COLLISION DETECTION
EXEC SLICE 4: RENDERING
FPS
PEAK FPS
LOW FPS
GAMEPAD 1
CONNECTED
IS MAPPED
LEFT HORIZ
LEFT VERT
RIGHT HORIZ
RIGHT VERT
LEFT TRIGGER
RIGHT TRIGGER
LEFT BUMPER
RIGHT BUMPER
D-PAD UP
D-PAD DOWN
D-PAD LEFT
D-PAD RIGHT
START
BACK
A BUTTON
B BUTTON
X BUTTON
Y BUTTON
LEFT STICK
RIGHT STICK
TOTAL FRAMES
FPS AVG
TOTAL UPTIME
GAMEPAD 2
CONNECTED
IS MAPPED
LEFT HORIZ
LEFT VERT
RIGHT HORIZ
RIGHT VERT
LEFT TRIGGER
RIGHT TRIGGER
LEFT BUMPER
RIGHT BUMPER
D-PAD UP
D-PAD DOWN
D-PAD LEFT
D-PAD RIGHT
START
BACK
A BUTTON
B BUTTON
X BUTTON
Y BUTTON
LEFT STICK
RIGHT STICK
60 FPS | 16.6667ms
30 FPS | 33.3334ms
24 FPS | 41.6667ms
TIME LAST FRAME
AVG FRAME TIME
FRAME EXEC TIME
FRAME EXEC AVG
EXEC SLICE 0
EXEC SLICE 1
EXEC SLICE 2
EXEC SLICE 3
EXEC SLICE 4
THREADING INFO
THREADS ENABLED
GAME OBJ UPDATE
COLLISION DETECT
INPUT PROCESSING
THREAD CALLBACK
MOUSE INPUT
MOUSE ON GAME
MOUSE X
MOUSE Y
LAST MOUSE X
LAST MOUSE Y
RAW MOUSE X
RAW MOUSE Y
MOUSE LEFT
MOUSE MIDDLE
MOUSE RIGHT
WHEEL EVENT
WHEEL TOTAL
KEYBOARD INPUT
W / UP
S / DOWN
A / LEFT
D / RIGHT
SPACE
GRAPHICS INFORMATION
VENDOR
VERSION
RENDERER
SHADING LANG
DRAW CALLS
VERTICES
FACES
PARTICLES
NUM TEXTURES
NUM SHADERS