Consalvo, M., & Phelps, A. (2019). Performing game development live on Twitch. Presented at the Hawaii International Conference on Systems Science, Maui, HI.
Phelps, A., Consalvo, M., and Egerct, C. Development Streamming as a Pedagogical and Community Strategy for Games Education. Workshop on New Research Perspectives on Game Design & Development Education. CHI PLAY 2018, October 28, 2018, Melbourne, Australia.
Decker, A., Egert. C, and Phelps, A. "Learning to Create or Creating to Learn" International Academic Conference on Meaningful Play, October 11, 2018 East Lansing, Michigan. ETC Press (forthcoming)
Phelps, A., C. Egert and A. Decker. (2018) "Splattershmup: A Game of Art & Motion". Learning in Games Book 3. Ed. K. Schrier. ETC Press, Carnegie Mellon University. (in press, forthcoming)
Decker, A. C. Egert, A. Phelps, “Trial by a Many-Colored Flame: A Multi-disciplinary, Community-Centric Approach to Digital Media and Computing Education”, in New Directions for Computing Education (S. Fee, et al, ed.), pp. 237-257. Springer International Publishing, Cham, Switzerland. 2017.
Decker, A., Phelps, A. and Egert. C.A. (2017) “Disappearing Happy Little Sheep” EdTech: Focus on K-12. 57:2, pp. 50-54.
Vullo, R., Phelps, A. and Catalfamo, M. (2016) “DIY VR: The Development of an Inexpensive Headset for Makers” Proceedings of the International Conference on Internet Computing and Internet of Things | ICOMP'16 , pp. 140-44.
Decker, A., Egert, C.A., and Phelps, A. (2016) “Splat! er, Shmup? A Postmortem on a Capstone Production Experience”, Proceedings of the 2016 Frontiers in Education Conference, Erie, PA, 9 pages.
Egert, C. and Phelps, A., “Motivating Science Education through Games”, in Learning to Play: Exploring the Future of Education through Video Games (M. Khine, ed.), 53, pp. 129-151, Peter Lang, New York, New York, 2011
A more complete listing of writing, publications, articles and periodicles is available in Professor Phelps' vitae and associated materials. Many of his papers and articles are reproduced in the ACM Digital Library and/or various conference sites and repositories such as the GDC Vault and the Adobe Education Exchange.